made a few tweaks to the scooter. the greyscale rendering is the latest, i reposted the red for comparison. made the forms and lines a bit more dynamic, took some weight out of the front, and tried make it jive a bit more with the greyscale car rendering from the last post.
of the three vehicles, the car has been the most difficult. the aesthetic i generated on the bike doesn't translate very well. my first attempts led to the red rendering, which i'm not a huge fan of. the greyscale rendering is the most recent, and closest to my current direction, but i'm gonna play a bit more before i settle on anything.
still to come: car interior, storefront / showroom interior, pop-up-station kiosk, bike accessories and details, cross-vehicle storage units, brand identity / graphics, and maybe sleep??